glemy/physics/entity
Types
pub type Entity {
Entity(
position: vector2.Vector2,
velocity: vector2.Vector2,
radius: Float,
kind: Int,
resting_time: Float,
)
}
Constructors
-
Entity( position: vector2.Vector2, velocity: vector2.Vector2, radius: Float, kind: Int, resting_time: Float, )
Values
pub fn integrate(
entity: Entity,
acceleration: vector2.Vector2,
dt: Float,
) -> Entity
pub const rest_velocity_threshold: Float
pub const sleep_disturbance_velocity: Float
pub const sleep_duration: Float
pub const velocity_damping: Float