glemy/physics/collision_sweep
Types
pub type PairInteraction(event) {
Bounce
Consume(replacement: entity.Entity, event: event)
}
Constructors
-
Bounce -
Consume(replacement: entity.Entity, event: event)
Values
pub fn resolve_all_collisions(
entities: List(entity.Entity),
interact: fn(entity.Entity, entity.Entity) -> PairInteraction(
event,
),
) -> #(List(entity.Entity), List(event))